Sayforth

A 30-day speaking program for iPhone, about five minutes a day. One question out loud, your answer drawn as a single line, and one change to carry into tomorrow.

Built and in testing. Coming to the App Store

iPhone, iOS 17 or later

sayforth.app

One day in Sayforth, Day 12. The question Why do you want this role? on the Today screen, then the room turns to evening and one teal line moves with the voice while the answer is spoken. After Finish the answer is drawn as a single line with its pause, main point and softener word labelled. Then the coaching note: your words with the main point marked, the coach’s rewrite under Say it like this, and Say it again, 30 seconds: 6 seconds to the main point the first time, 3 the second.
Live demo from sayforth.app

Sayforth gives you one question a day. You answer out loud, the app draws your answer as a single line, and it names one change to carry into tomorrow. The program is thirty days. It is made for interviews first and meetings second.

I decide what it is, how it looks, how it sounds and how it behaves. Claude writes the code. I review every change before it ships, and I play-test every build myself.

  • RoleSolo founder
  • SinceSeptember 2026
  • PlatformAn iPhone app, iOS 17 or later
  • BuiltDesigned and directed by me, coded with Claude
  • StatusBuilt and in testing. Coming to the App Store
  • Linksayforth.app

Why it exists

Started September 2026

People know what they want to say. Under pressure it comes out long and hedged.

There is also nowhere safe to practise. A friend is kind and not specific. A recording is painful to replay. A score does not say what to change. I wanted one place to say an answer out loud, see what happened in it, and try again in the same minute.

I researched the idea first, and it pointed at one group: people with an interview in the next few weeks. That shaped the program, with about a minute of speech a day and feedback that names one change. People who go quiet in meetings are the second audience.

The name is say plus forth, which is moving your voice forward.

How it works

Read, speak, Finish, one change, Say it again, Day 30

  1. 01

    Read the question

    The day opens on one card: the question, how long an answer runs, and the one change from your last answer. There is one button. Read the question and tap to begin.

  2. 02

    Speak

    While you talk, a quiet line moves with your voice. There are no scores and no tips on screen, because feedback mid-sentence pulls attention from the sentence.

    The ground goes from paper to near black, the way a room dims when someone listens.

  3. 03

    Tap Finish

    The phone turns your speech into text and measures pace and pauses on the device. The audio never leaves the iPhone. Only the text and its timing go out for coaching, which an AI model writes to rules I wrote.

    Sayforth screen titled Turn on coaching: coaching is written from the text of what you said, so the text leaves the iPhone and the recording never does. It lists what stays on this iPhone, your recordings and turning them into text, and what is sent for coaching, the text of what you said and pace and pause measurements.
    What stays and what is sent, from the App Store images
  4. 04

    See the line and one change

    The answer is drawn as one line: solid where you spoke, a gap for each pause at its real length, a heavier stretch where the main point landed, and a notch for each softener such as I guess.

    Beneath it comes one change in a plain sentence, your words with the main point marked, and a rewrite under Say it like this. In the latest build the headline is the change itself, and the line, its key and other notes sit one tap away under More about this answer.

  5. 05

    Say it again

    Say it again opens right after the coach. You answer the same question once more, in thirty seconds, and the app measures the one thing it asked you to change.

    In the App Store image a point that arrived at 19 seconds arrives at 4.

    Sayforth Say it again result: Your point arrived at 4 seconds, down from 19, drawn on a line from 0 to 20 seconds, with a note from your coach and your new first sentence.
    Say it again, from the App Store images
  6. 06

    Day 30

    Four weeks, one focus each: pace and pauses, main point first, sounding sure, full answers. A missed day can be made up, and rest days are part of the plan.

    On Day 30 you answer the Day 1 question again and hear both, with both lines drawn side by side. The You tab keeps your progress as a few cards, each with one big fact.

    Sayforth screen titled Same question, 30 days apart: the Day 1 and Day 30 answers drawn as two lines with Hear Day 1 and Hear Day 30 buttons, and the result You got to your point 26 seconds sooner.
    Day 1 and Day 30, from the App Store images

Everything it does

The current testing build

The program

  • Thirty days

    One question a day, about a minute of speech and five minutes in all, in four weekly chapters.

  • Welcome

    One screen before the microphone says what Sayforth does and shows the thirty days.

  • You

    Summary first. Small cards each carry one big fact, such as your one change or your answer as a line, and each opens its own page.

Coaching

  • Your answer as a line

    Speech, pauses, the main point and softeners, drawn as one line with a key.

  • Your one change

    One plain sentence, with your words quoted and the main point marked.

  • Say it like this

    A rewrite of your own answer, main point first.

  • Say it again

    A thirty-second retry, measured on the iPhone against your first answer.

  • More about this answer

    Fillers and other notes, one tap from the feedback.

  • Coach’s notes

    What the coach knows about your habits, saved on the phone. You can edit or clear it.

  • Weekly report

    A summary of what is improving, with cards that scroll to their detail.

Interview prep

  • Paste a listing

    Paste a job listing and the app builds practice questions from it.

  • A short plan

    A plan ends the day before the interview and replaces the daily question until then.

  • Add a date

    Set the interview date and the plan counts back from it.

Sayforth interview prep screen titled What they are looking for, with the questions a pasted job listing points to, grouped by theme and ending with a card describing the prep plan.
Interview prep, from the App Store images

Play

  • Seventeen games

    Short games, one skill each. Your voice moves a paper boat. No points, and three games are silent.

  • Grouped by week

    The Play tab follows the four weeks. This week’s games come first, with the coach’s pick marked.

  • Out loud or quiet

    A switch filters by All, Out loud and Quiet.

Privacy and access

  • Recordings stay on the phone

    The audio never leaves the iPhone.

  • No account to start

    You can practise without one, and sign in with Apple for more coaching.

  • The program is free

    The whole thirty-day program is free to start.

  • Launch updates

    An email signup on sayforth.app for the day it reaches the App Store.

Design decisions

Breathing Room: speech is a line, a pause is the gap

Palette

  • Paper

    #F5F3EEThe ground
  • Ink

    #151515Text and primary button
  • Teal

    #0A7F78Your voice
  • Bright teal

    #4FD8BEYour voice, on dark
  • Listening ground

    #141312Recording
  • Paper white

    #EDEAE3Text on dark

Type and structure

  • HeadlinesNewsreader, an open-licence serif, chosen 8 October 2026
  • Everything elseSystem sans, with tabular digits
  • StructureThin rules and space. No cards
  • CirclesOnly the record control and the day marker
  • LogoThe Newsreader Bold wordmark

The idea is warm ruled paper with a quiet line on it.

Motion is quiet. Buttons dim and do not bounce, and the ground moves from light to dark into recording. Confetti, glow and spinners are banned. The reasoning is in The motion rules I wrote for Sayforth.

How I built it

Directed by me, coded with Claude

The agent proposes. I decide.

Sayforth is an iPhone app. I decide what it is, how it looks, how it sounds and how it behaves. Claude writes the code. I review every change before it ships.

The process is the work. I write the brief and the rules, and the agents build to them.

  1. 01

    A master design prompt. One long brief: who the app is for, how it should feel and what it must never do.

  2. 02

    A design board and mockups. I choose the direction by looking, across several rounds, including the logo and typeface.

  3. 03

    Written contracts. Each part of the app has a contract for what is built, how it behaves and how it is worded.

  4. 04

    Agent-built code. Coding agents build to the approved mockup, and the result has to match it exactly.

  5. 05

    Review gates and play tests. Every build passes review gates, then I play-test it and keep a log. The latest log became the summary-first redesign.

Timeline

Public milestones

  • Started: market research, a product strategy and a first running build.

  • Second version of the design board.

  • The website and blog go live.

  • Games direction set: short practice games, one skill each, no points.

  • First round of logo concepts.

  • The wordmark is drawn in Newsreader, and the first testing builds reach my iPhone.

  • Summary first and a one-screen welcome are approved from my test notes and built into the latest testing build.

Writing and content

The Sayforth blog and its other surfaces

The Sayforth blog has fifteen posts on interviews and meetings, written since 19 September 2026. Agents draft them and I read each one before it goes live.

Status and what I am working on

Built and in testing. Coming to the App Store

The app is built and I am testing it on my own phone ahead of its App Store release.

  • Testing the latest build and fixing what the tests turn up
  • Writing the rules for how a coaching note may be worded
  • Writing the motion rules for how it behaves